物体A,物体B(都含有collider组件) collider触发条件:A和B至少一方是 未勾选is Kinematic的rigidbody,且都未勾选 is trigger.当只有一方是rigidbody时,必须含有rigidbody组件的一方主动触碰(一个没有rigidbody组件的物体去触碰有rigidbody组件的物体,是不会触发碰撞的). trigger触发条件:A和B至少一方是rigidbody,且至少一方有勾选 is trigger. 官方链接:http://docs.unity
using UnityEngine; using System.Collections; using UnityEngine.Events; using UnityEngine.EventSystems; using System.Collections.Generic; using UnityEngine .UI ; public class DistrictBgEvent { //门户小界面按钮功能 private EventTrigger m_eventTrigger; public st
Unity 3D里两个碰撞体之间发生碰撞可以用OnCollision族函数和OnTrigger族函数来获知和处理.Unity官方给出了两张可发生碰撞的组合表: Collision detection occurs and messages are sent upon collision Static Collider Rigidbody Collider Kinematic Rigidbody Collider Static Trigger Collider Rigidbody Tri